It works like this: each hit is made up of a series of little vignettes and each of these presents you with a circuit-like grid across which you slide your Agent 47 piece, node by node, while everything else on the grid acts according to whatever simple, usually specific rule that it obeys. Some levels challenge you not to kill anyone.
Until someone jams a blade in the mechanism, anyway. But it plays much more like a clockwork toy, every scenario clicking away according its own logic, their characters strutting back and forth as reliably as automata marching out of a great clock on the hour, every hour.
#HITMAN GO REVIEW PS4 FULL#
And sure, it tries to present itself this way, with each of its hits depicted as an adventure brought forth from a box full of cards and playing pieces. Some people might tell you that Hitman GO is basically a board game, a digital representation of miniatures shuttling back and forth across a series of dioramas all too beautiful to ever know physical incarnation. This time, however, your adventures take the form of something not entirely dissimilar to a sliding block puzzle. It's still a game about being an assassin and it's still a game about being diligent, precise and methodical, with your ultimate objective being that clean kill, that tidy termination that concludes careful and intelligent planning. Hitman GO is a very different game to play but, thematically, not really so far removed from its predecessors. Our victims are as suspicious or oblivious as our actions warrant, as we don disguises, improvise weapons or engineer happy little accidents that help them meet their end. We're used to the Hitman games presenting us with a third-person perspective and placing us in environments that, at their best, are an assassin's sandbox, full of deadly tools and vicious opportunities. At first glance, Hitman GO might seem like a strange departure for the series, a sudden and unusual tangent for the adventures of the cold, calculating killer named Agent 47.